Fly Like A Bird | Bioshock Infinite Review

Bioshock Infinite is one of my favorite games of all time. But I haven’t played it since it came out because I didn’t think it would live up to my expectations. With the release of the Bioshock Collection, I decided to once again travel to the city of Columbia.

I won’t go too much into detail about the plot because it’s best to experience this game without knowing anything. You play as Booker Dewitt, a man tasked with going to Columbia to bring a girl, Elizabeth, back with him. Elizabeth at first seems like a damsel in distress kind of character but you quickly learn that she can handle herself and even help you in a couple of situations. The story follows those two as they try to get out of Columbia. Believe me when I say that everything that happens is for a reason.

Speaking of Columbia, the city is great. When you first arrive the city is full of life and people are going about their daily business. There's different shop owners, small businesses, fairs, celebrations, and people going to museums. That’s the biggest difference between Columbia and Rapture. Rapture was destroyed and in complete chaos when you first arrive. But Columbia is a Haven, everyone is happy and it’s hard to imagine anything happening here. You also don’t feel alone all the time because you have a companion with you most of the type. Booker and Elizabeth talk about everything that happened or is happening. It feels great to have a companion with you.

Bioshock Infinite is not the best looking game on the market right now. But it is beautiful and full of details. Each district of Columbia feels different from the last. You know when you are in the poor or rich part of town. There are places that are filled with factories and others dedicated to the history of Columbia. Unlike the previous Bioshocks where everything seemed dark and grim, here they are colorful even during the worst situations.

The gameplay here is similar to the other Bioshock games. You have two weapons that you can carry and there are also Vigor’s, special powers. Vigor’s are a lot of fun to use. Throwing enemies in the air and then shooting them is a great combination, and there are many others that you can do. The combat is a lot faster here than in the previous Bioshock, and it happens more frequently. It can still be difficult to find health and ammo but Elizabeth is very good at finding items for you whenever you are running low. A new addition to the gameplay is the grapple hook. With it, you can hang from certain buildings and ride on rails. It adds more verticality to the combat. With most games where you have a sidekick, it can sometimes feel like a chore to make sure that they don’t get in the way or get killed. Elizabeth is not that type of characters; she stays out of the way and follows you wherever you need to go. And since she’s so helpful during combat, the gameplay would be very much different without her.

Praise should be given to the music, it's fantastic. Hearing remade versions of older songs really makes Columbia feel like its own city.


I love this game, plain and simple. From beginning to end I wanted to know what secrets I can find. The combat is fun and the story kept me intrigued the entire time. Even though I played this game before and I knew how the story was going to unfold, there were still new things that surprised me.